Reviews of The Reprover, notably by digital artists, researchers, and interactive fiction writers:
| (Audio review by Claudia Cragg.) | |
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Whew! It’s a great project, a time-sucking one, a story with so many playlike options that you can find yourself suddenly killing an entire afternoon with it. Jason Pettus, Chicago Center for Literature and Photography (full review). |
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“A hugely impressive work of digital fiction… The Reprover is a wonderful creation.” Chris Meade, Institute for the Future of the Book (full review). |
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“It is considerably more coherent and satisfying than most literary hypertexts I have encountered before... The Reprover has superb production values... I found it charming, funny, strange, at times disquieting, sometimes beautiful, and quite distinctly itself... This is a work that knows what it’s trying to accomplish as a piece of interactive art/film/literature, and it succeeds.” Emily Short (full review). |
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“[The Reprover] exudes selfconfidence, playfulness and humour; it attempts to do a lot of things at once, and by and large it succeeds in everything it attempts; it jettisons the old clumsy, labyrinthine model of nonlinear fiction in favour of something much more open and user-friendly; and in short it is certainly one of the most accomplished and approachable works of hyperliterature to have been produced to date.” Edward Picot, The Hyperliterature Exchange (full review). |
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“It’s an excellent example of complementary form and content. It’s also an excellent demonstration of how much multimedia can add to a piece without necessarily undermining the primacy of text, and how important it is for multimedia to be employed in a consistent and coherent manner.” Sam Kabo Ashwell, IF-Review (full review). |
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“What a unique and quirky experience you’ve created! The illustrations, video, text, and music are each well-done and interesting to explore of their own merits, but the way they are combined and linked, the concepts and satire underlying them, and the way each can be interacted with in different ways, makes the experience of playing not just interesting but fun... The Reprover lasts just long enough that this sense of exploration and discovery remains through the whole piece.” Aaron A. Reed (e-mail message). |
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“I was very impressed by its scope and complexity, and by its innovative use of mixed media. It is an ambitious project with some subtle humor and some truly avant-garde approaches toward digital fiction.” Alan Bigelow, webyarns.com (e-mail message). |
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“The Reprover is an innovative and creative work! [You] had great sensibility in dealing with the nuances of several human temptations and inner conflicts, which makes us think and reflect about the borders between rules, ethics and freedom. The mix of illustration and footage in a hypertextual way supported by the 3D navigation tool provide an exciting language to explore. It is a really worthy experience.” Martha Carrer Cruz Gabriel (e-mail message). |
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“As a multimedia extravaganza it’s excellent — it’s an elegant combination of modelling, text, graphics, video, and sound in an interactive and original way. ‘Recommanded game’.” Dan Shiovitz (full review). |
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“I especially like the great sense of humor that pervades this. The actor/video pieces are delightful, fantastic! I found the navigation to be eccentric but oddly compelling, as I clicked around on the text and visuals. Finally, I’m impressed with the high production values of the whole piece.” Rich Holeton, Stanford University (e-mail message) |
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“A nonlinear French polyhedral parable of secular morality... A curious tale told with some style... Anyone interested in digital fiction and the graphic novel will find this rather refreshing in its abandonment of the conventions of graphic novel stories.” Jim Andrews, Vispo.com (e-mail message). |
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“It might not quite qualify as a game, but whatever it is, [The Reprover] stands at the edge of game-ness, and offers us an intriguing and novel example of how interactive story can be done.” Play This Thing (full review). |
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“This is a great project!... This kind of fiction brings a change in the reading experience. I also like the fact that there’s almost no need for explanation: I perfectly know what to do, where to click. I even have fun switching from French to English.” Aya Karpinska (e-mail message). |
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“I love the idea of grabbing a 3D object to jump around in the story – you’ve taken a big leap from the page-turning paradigm.” Benton-C Bainbridge (e-mail message). |
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“It feels gentlemanly and student-ish, both at the same time. It discourses on sex, music, marriage, the end of love, work and life. It’s grown up, a bit wry, and definitively new...” Keira Peney, Write The Game (full review). |
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Selected by Rhizome. |
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Selected by the French Ministry of Culture website. |
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Selected by the Wotartist directory. |
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Selected by Newmediafix. |
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Selected by Cémutan. |
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